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RODRIGO VIEIRA
SENIOR Technical Artist
About me

Hi! I'm Rodrigo!
I combine art and code to deliver incredible visuals for games!
I'm a Technical Artist with project management and engineering background that absolutely loves how games can change people's lives. I'm a Problem-Solver who crafts art and tools through code, always with gameplay and player experience in mind.


Connect with me!
Games Portfolio

Games Portfolio
Unannounced project
from

I'm a Senior Technical Artist at Eidos Montreal, working on an unannounced project. My responsibilities include the development of Procedural Tools to create game environments and levels, code shaders and materials, and providing technical art support to the UI/UX team.

I worked at Sprung Studios for two years, the world's most established and premium development partner for UX/UI Design in games. At Sprung, I had the opportunity of being part of the following projects as a technical artist:

Unannounced project
from Amazon Games


Persona Projects
Personal Projects
WATER SHADER
Stylized water shader/material developed inside Unreal Engine.


HLSL PONG SHADER
Pong game developed using only HLSL language inside Unreal.
All the game logic was created inside the shader. In other words, this is a material that plays Pong by itself.




Procedural Tools
Procedural Tools


Procedural Rocks, volumetric clouds and seaweeds gENERATORS
Rocks, volumetric clouds and seaweed generator tools that I developed for the game Afloat. I'm combining art and code to provide procedural solutions using Houdini inside Unity, improving the visuals of our game with some amazing procedurally generated assets.
Procedural BUILDINGS GENERATOR
Procedural building tool that I developed for the game Afloat. The tool was created inside Houdini and it's ready to be implemented on game engines. The designer just needs to draw a curve to determine the shape of the building, and the rest is procedurally generated by playing around with the exposed parameters of the tool.
VFX
VFX
Project: afloAt

iNTRO CINEMATIC
Portal shader and particles
smoke trails
Smoke IMPACT
additional smoke STREAMS AND EFFECTS
Final CINEMATIC
Antennas glowing orbs
Laser beams
Sky Explosion


Environment and Main character
Air trails and thrusters
Waterfalls and Rain
Energy flow
Birds flocking
FISHES
Flowing energy
Fish explosion
Dissolve Shader

Project: club goblin

eNVIRONMENT AND ITEMS
Nightclub lights
Dry ice smoke
Potions breaking
Project: URPLACE
ambience
fog
fireflies


Fire
Fire particles
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